ActionScript 3.0 TextField Style and Event gotchas
Yesterday I ported some experimental syntax tree code I’d written in C# over to Flash and ActionScript. It’s a tribute of the richness of ActionScript 3.0 that such code could be ported so easily.
To test the code out I needed to be able to input text. No worries. Add a TextField.
It’d been a while since I’d done this in ActionScript, and I hit a couple of “noob” gotchas that can even get an old dog like this one. So in case you’ve hit the same problems, and are being misled by the documentation, here are a couple of pointers…
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Categories: Development, Flash, Games, Internet Tags: Actionscript 3.0, addEventListener, Adobe, best practice, Flash, Format, Gotcha, Style, Text, TextField
Categories: Development, Flash, Games, Scrambled Tags: Actionscript 3.0, Adobe, Beta, Flash, Free, game, Isometric, Mochimedia, Music, Online, Puzzle, Robot, Sponsor, Translation
Devil in the Details
Adding Polish to my Flash game
They say “the Devil is in the details”, or should that be “God is in the details”? It probably depends on whether you’re a glass half full or half empty kinda person… people who know me would say I’m the latter, and with the amount of time these details have been consuming, I’d say it’s the devil’s work.
Online Flash Games & Software Best Practices
Some thoughts on external assets in flash web games.
I’m getting close to finishing porting the first of many games to Flash and ActionScript 3.0 and I’m rapidly discovering that years of computer science wisdom don’t apply in the flash game development and publishing world.
Dorothy I have a feeling we’re not in Kansas any more. Read more…
Categories: Development, Flash, Games Tags: assets, best practice, distribution, Flash, game