The Dog House
I’m determined to bring some quality cool stuff to the web.
At the moment that means hacking at a couple of Facebook apps, blogging about development, and sharing some links. In the future, who knows?
By day I write code to control digital cinema projection systems. Mostly I do that with Java, Groovy, and MongoDB. By night I write apps with ASP .Net, code with C #, dabble in Scala, hack at old C++ projects, write the occasional Shader, create, rig and animate 3D models and generally trawl the internet learning stuff. Lately I picked up an old 1982 48k ZX Spectrum, and have found my inner-retro gamer, even having a crack at writing a game in Z80 assembler to relive my youth. I also have an elaborate modding project on the go.
Often I wish there were more hours in the day! I love coding, especially coding about code as exhibited by my isometric Flash game Scrambled which is playable here. Sadly Mochimedia the wonderful company that allowed me to monetize the game and helped me get into online Flash game development, crumbled into obsolescence, but one day I’ll update the game to make it available to a wider audience through Facebook, and in the mean-time it’s still playable here without any pesky adverts. It needs a bit of re-ordering of the levels (the progression from easy to hard is a little bit wrong) so I’d love more feedback on where it gets hard, or which parts of the instructions are hard to follow. If you’re a coder please play it and fire back some feedback, nothing sharpens the mind quite as much as trying to put together subroutines for Cody the robot, and very few people have managed to make it all the way to the end.
You can check out all my development progress on my blog. It doesn’t get updated nearly as much as I’d like it to, because I’m usually busy doing things rather than writing about them.
I’m based here in Auckland, New Zealand, and enjoy hearing from people around the world.